Blender 3d Basics

封面
Packt Publishing, Limited, 2012 - 446 頁
What you will learn from this book?
How to create 3D objects in blender
How to compose a scene ready for animation
Loading, saving, importing and exporting various file formats
Create a full animation using key-frames on a timeline
Adding simple materials and lighting your scene
Rendering and compositing the final animation sequence
Add stereoscopic 3D effects. Blender is by far the most popular open source graphics program available. It is a full featured 3D modeling, animation and games development tool used by millions all over the world – and it’s free! This book is for those looking for an entry into the world of 3D modeling and animation regardless of prior experience.

Blender 3D Basics is the entry level book for those without prior experience using 3D tools. It caters for those who may have downloaded Blender in the past but were frustrated by its lack of intuitiveness. Using simple steps it builds, chapter by chapter, into a full foundation in 3D modeling and animation.

Using Blender 3D Basics the reader will model a maritime scene complete with boats and water, then add materials, lighting and animation. The book demystifies the Blender interface and explains what each tool does so that you will be left with a thorough understanding of 3D.


關於作者 (2012)

Gordon Fisher got his start in computer graphics working with industry pioneers at Information International, Inc. At the University of California, Santa Barbara, he was the first student to display computer generated artwork, and interactive computer graphics and computer animation at the UCSB Gallery. Since then, he has made 3D animations for clients including the U.S. Army, Ford Motor Co. the Dallas Cowboys, the Southeastern Conference, Costco and Southwest Airlines. He has been using Blender professionally since 2002 and has given classes on using Blender and using Python with Blender at Python conferences in Texas and Arkansas. His animated short, Land and Sky (made with Blender) was shown at the Ozark Foothills Film Fest. Gordon has garnered two ADDY Citations of Excellence for an animation and interactive CD. He has been a speaker at Siggraph, describing his work in VRML. His work has also been displayed at the National Air and Space Museum. Gordon is the Creative Director for Point Happy Interactive and spends his spare time as a bicycling advocate and space activist.

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