Guns, Grenades, and Grunts: First-Person Shooter GamesGerald A. Voorhees, Joshua Call, Katie Whitlock Bloomsbury Publishing USA, 2012年11月2日 - 448 頁 Known for their visibility and tendency to generate controversy, first-person shooter (FPS) games are cultural icons and powder-kegs in American society. Contributors will examine a range of FPS games such as the Doom, Half-Life, System Shock, Deus Ex, Halo, Medal of Honor and Call of Duty franchises. By applying and enriching a broad range of perspectives, this volume will address the cultural relevance and place of the genre in game studies, game theory and the cultures of game players. Guns, Grenades, and Grunts gathers scholars from all disciplines to bring the weight of contemporary social theory and media criticism to bear on the public controversy and intellectual investigation of first-person shooter games. As a genre, FPS games have helped shepherd the game industry from the early days of shareware distribution and underground gaming clans to contemporary multimillion dollar production budgets, Hollywood-style launches, downloadable content and worldwide professional gaming leagues. The FPS has been and will continue to be a staple of the game market. |
內容
The Normalization of the First | |
Game Studies Empire and | |
Disposable Bodies and Cyborg | |
Movement Ontology | |
The Apocalyptic Soul of | |
Communicative Norms | |
Griefing | |
The Best Possible Story? Learning about WWII from | |
Feminized Performances | |
The Role of Affect in Online Multiplayer | |
PostApocalyptic Alien | |
Humanizing the Digital Display in Call of Duty | |
About the Contributors | |
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常見字詞
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