Cinema Anime: Critical Engagements with Japanese AnimationSteven T. Brown Springer, 2006年4月1日 - 248 頁 This collection charts the terrain of contemporary Japanese animation, one of the most explosive forms of visual culture to emerge at the crossroads of transnational cultural production in the last twenty-five years. The essays offer bold and insightful engagement with animé's concerns with gender identity, anxieties about body mutation and technological monstrosity, and apocalyptic fantasies of the end of history. The contributors dismantle the distinction between 'high' and 'low' culture and offer compelling arguments for the value and importance of the study of animé and popular culture as a key link in the translation from the local to the global. |
內容
1 | |
Part I Towards a Cultural Politics of Anime | 20 |
Part II Posthuman Bodies in the Animated Imaginary | 78 |
Part III Anime and the Limits of Cinema | 158 |
常見字詞
adolescent Akira American android animated film Animatrix anime and manga anime’s appears artists audience Batk becomes Bergson’s Blade Runner body cel animation characters Chiyoko’s comic contemporary cyborg Deleuze depicted digital animation digital cinema dur(anim)ation embodied episode evoke fandom fanfic fans fansubs feature female film’s Final Fantasy FLCL gaze genre Ghost girl gynoids Haruko human identity Japan Japanese animation Japanese Kitchen Japanese Public Bath Japanophiles Kon’s Kusanagi Lamarre Lang’s live action look machines Magnetic Rose male manga Manovich Matrix Meguro Millenium Actress Mima Mima’s modern movement Naota Napier narrative networks Orbaugh original Oshii Patlabor Perfect Blue popular culture posthuman postmodern Princess Mononoke produced reality repetition robot Rumi scene science fiction screen sequence Serial Experiments Lain sexual simulated space story style sumo Tabaimo’s installations Tamala television Tezuka Tima tion Tokyo trilogy viewer virtual visual yaoi