Third Person: Authoring and Exploring Vast Narratives

封面
Pat Harrigan, Noah Wardrip-Fruin
MIT Press, 2017年3月3日 - 492 頁
Narrative strategies for vast fictional worlds across a variety of media, from World of Warcraft to The Wire.

The ever-expanding capacities of computing offer new narrative possibilities for virtual worlds. Yet vast narratives—featuring an ongoing and intricately developed storyline, many characters, and multiple settings—did not originate with, and are not limited to, Massively Multiplayer Online Games. Thomas Mann's Joseph and His Brothers, J. R. R. Tolkien's Lord of the Rings, Marvel's Spiderman, and the complex stories of such television shows as Dr. Who, The Sopranos, and Lost all present vast fictional worlds. Third Person explores strategies of vast narrative across a variety of media, including video games, television, literature, comic books, tabletop games, and digital art. The contributors—media and television scholars, novelists, comic creators, game designers, and others—investigate such issues as continuity, canonicity, interactivity, fan fiction, technological innovation, and cross-media phenomena. Chapters examine a range of topics, including storytelling in a multiplayer environment; narrative techniques for a 3,000,000-page novel; continuity (or the impossibility of it) in Doctor Who; managing multiple intertwined narratives in superhero comics; the spatial experience of the Final Fantasy role-playing games; World of Warcraft adventure texts created by designers and fans; and the serial storytelling of The Wire. Taken together, the multidisciplinary conversations in Third Person, along with Harrigan and Wardrip-Fruin's earlier collections First Person and Second Person, offer essential insights into how fictions are constructed and maintained in very different forms of media at the beginning of the twenty-first century.

 

內容

Introduction
1
Authoring
11
Truths Universally Acknowledged How the Rules of Doctor Who Affect the Writing
13
In What Universe?
25
Two Interviews about Doctor
33
On Writing Cerebus
41
The Archdiocese of Narrative
57
Intellectual Property Development in the Adventure Games Industry A Practitioners View
59
With Strange Aeons H P Lovecrafts Cthulhu Mythos as One Vast Narrative
225
Deep Is the Well of the Past Should We Not Call It Bottomless? Thomas Manns Joseph and His Brothers
243
Henry Dargers Search for the Grail in the Guise of a Celestial Child
253
Miss Fury and the Very Personal Universe of June Tarpe Mills
267
Black Lightnings Story
275
See the Strings Watchmen and the UnderLanguage of Media
287
Managing Multiplicity in Superhero Comics An Interview with Henry Jenkins
303
Lost and LongTerm Television Narrative
313

Multicampaign Setting Design for RolePlaying Games
67
World without End The Delta Green Open Campaign Setting
77
La Vie dArthur Conflict and Cooperation in The Great Pendragon Campaign CRUNCH 97 Monte Cook The Game Master and the RolePlaying Game...
119
Storytelling in a Multiplayer Environment
125
A Brief History of Spore
131
Spaces Between Traveling through Bleeds Apertures and Wormholes inside the Database Novel
137
Where Stones Can Speak Dramatic Encounters in Interactive 3D Virtual Reality
153
Moving in Place The Question of Distributed Social Cinema
179
Breeze Avenue Working Paper
193
Exploring
209
The Long Arm of Fantômas
211
Reconnoitering the Rim Thoughts on Deadwood and Third Seasons
323
Absent Epic Implied Story Arcs and Variation on a Narrative Theme Doctor Who 2005
333
Vaster Than Empires and More Slow The Politics and Economics of Embodiment in Doctor
343
War Stories Board Wargames and Vast Procedural Narratives
357
Epic Spatialities The Production of Space in Final Fantasy Games
373
Arachne Challenges Minerva The Spinning Out of Long Narrative in World of Warcraft and Buffy the Vampire Slayer
385
Competing Narratives in Virtual Worlds
399
Warcraft Adventures Texts Replay and Machinima in a GameBased Storyworld
407
All in the Game The Wire Serial Storytelling and Procedural Logic
429
Contributor Biographies
439
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關於作者 (2017)

Pat Harrigan is a freelance writer and editor, most recently of Zones of Control: Perspectives on Wargaming, coedited with Matthew Kirschenbaum (MIT Press). His work has been published widely and he is the author of a novel, Lost Clusters, and a collection of short stories, Thin Times and Thin Places.

Noah Wardrip-Fruin is Professor of Computational Media at the University of California, Santa Cruz, where he codirects the Expressive Intelligent Studio. He is the author of Expressive Processing: Digital Fictions, Computer Games, and Software Studies (MIT Press).

Stuart Moulthrop is Professor in the Department of English at the University of Wisconsin–Milwaukee.

Matthew G. Kirschenbaum is Associate Professor in the Department of English at the University of Maryland and the author of the award-winning Mechanisms: New Media and the Forensic Imagination (MIT Press).

Henry Lowood is Curator for History of Science and Technology and for Film and Media collections at Stanford University and the coeditor of The Machinima Reader (MIT Press).

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