War Play: Video Games and the Future of Armed Conflict

封面
Houghton Mifflin Harcourt, 2013 - 198 頁
A behind-the-scenes look at how the military uses video game technology to train soldiers, treat veterans, and entice new recruits

How does the U.S. military train its soldiers for new forms of armed conflict, all within the constraints of diminished defense budgets? Increasingly, the answer is cutting-edge video game technology. Corey Mead shows us training sessions where soldiers undertake multiplayer "missions" that test combat skills, develop unit cohesion, and teach cultural awareness. He immerses himself in 3-D battle simulations so convincing that they leave his heart racing. And he shows how the military, which has shaped American education more than any other force over the last century, fuels the adoption of games as learning tools--and recruitment come-ons. Mead also details how the military uses games to prepare soldiers for their return to the home front and to treat PTSD.

Military-funded researchers were closely involved with the computing advances that led to the invention of the Internet. Now, as Mead proves, we are poised at the brink of a similar explosion in game technology. War Play reveals that many of tomorrow's teaching tools, therapies, and entertainments can be found in today's military.

 

內容

1 The Rise of the MilitaryEntertainment Complex
11
The Militarys Influence on American Education
34
The Militarys Post911 Turn to Video Games
50
The Game
72
5 All but War Is Simulation
103
6 WILL Interactive and the Militarys Serious Games
115
Medical Virtual Reality and the Treatment of Trauma
129
Americas Army Invades Our Classrooms
154
Back Matter
171
Back Flap
199
Back Cover
200
Spine
201
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關於作者 (2013)

COREY MEAD is an assistant professor of English at Baruch College, City University of New York. He has researched and written about the subject matter of War Play since 2005.

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