Guns, Grenades, and Grunts: First-Person Shooter Games

封面
Gerald A. Voorhees, Joshua Call, Katie Whitlock
Bloomsbury Publishing USA, 2012年11月2日 - 448 頁
Known for their visibility and tendency to generate controversy, first-person shooter (FPS) games are cultural icons and powder-kegs in American society. Contributors will examine a range of FPS games such as the Doom, Half-Life, System Shock, Deus Ex, Halo, Medal of Honor and Call of Duty franchises. By applying and enriching a broad range of perspectives, this volume will address the cultural relevance and place of the genre in game studies, game theory and the cultures of game players.

Guns, Grenades, and Grunts gathers scholars from all disciplines to bring the weight of contemporary social theory and media criticism to bear on the public controversy and intellectual investigation of first-person shooter games. As a genre, FPS games have helped shepherd the game industry from the early days of shareware distribution and underground gaming clans to contemporary multimillion dollar production budgets, Hollywood-style launches, downloadable content and worldwide professional gaming leagues. The FPS has been and will continue to be a staple of the game market.

 

內容

From Guns to Griefing
1
Part One Tutorial
23
1 BattleZone and the Origins of FirstPerson Shooting Games
25
The Immediacy of the Caricature in Team Fortress 2
41
The Avatar and Avatarness in the FPS
63
The Normalization of the FirstPerson Shooter
89
Game Studies Empire and the Cognitariat
113
Part Two Campaign
131
Part Three Multiplayer
249
Communicative Norms in Competitive FPS Play
251
Griefing as Rhetorical Tactic
277
13 The Best Possible Story? Learning about WWII from FPS Videogames
299
Feminized Performances of Hegemonic Masculinity in the FirstPerson Shooter Hey Baby ...
319
The Role of Affect in Online Multiplayer FPS Games
341
PostApocalyptic Alien Shooter Videogames Addressing Contemporary Cultural Attitudes ...
365
Humanizing the Digital Display in Call of Duty Modern Warfare 2
389

Disposable Bodies and Cyborg Construction
133
Movement Ontology and FirstPerson Gameplay in BioShock
153
The Apocalyptic Soul of the Ukrainian Shooter
175
9 More Bang For Your BuckHardware Hacking Real Money Trade and Transgressive Play within ConsoleBased FirstPerson Shooters ...
199
Expertise and Identity in FPS Games
225

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關於作者 (2012)

Joshua Call, Ph.D. is an Assistant Professor in the Department of English at Grand View University.
Katie Whitlock, Ph.D. is an Associate Professor in the Department of Theatre at California State University, Chico.

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